FIFTEEN THOUGHTS ON DIGITAL COMICS
I am a cartoonist and an illustrator and a letterer; but before that I worked for 14 years at one of the largest/best comics shops in the country, Heroes Aren't Hard To Find. I started as a lowly clerk, worked my way up to managing the shop, and eventually became one of the central organizers of its yearly comics convention, HeroesCon. In the meantime I did pretty much everything at one time or another, from ordering all the comics, to maintaining an extensive backstock of trades and hardcovers, to buying collections and pricing old comics, to running Magic and Pokemon tournaments, dealing extensively with kids, teenagers, young adults and old fogies, handling all the print and web advertising, doing all the design work associated with the store and convention... and a lot of the time just plain-old running a register. I don't know everything there is to know about comics or comics retailing, and I'm often guilty of a certain tunnel vision in terms of the fact that other people approach things from very different directions than I do (the very idea!). But I've been thinking about digital comics lately. Here are 15 things I've been thinking: