HOW *I* DO IT :: Scanning

For the preceding parts of this series: Part 1: Tools Baby Tools Part 2: Secondary Tools Part 3: Comics ProcessSo we've covered tools, and made a comic--but in order to color the comic, put it online, print it in a book, spam everyone we know with links to the comic and book and the print series based on the comic, etc., we're going to have to get that comic into the computer. We have to turn all that PAPER and INK and INSPIRATION into LIGHT, baby! I'm going to use this week's strip, FACES OF ROBOCOP, which you can see the completed version of right here. While I'm pretty self-deprecating about my art and comics and self and whatever, I'm pretty good at this sort of production work. Even though 100% of what I've learned over the years is a great shambling Frankenstein monster of different approaches and overheard tidbits. Different people have different approaches, but my approach is basically a) the sharpest black lineart possible, b) flat colors in Photoshop layered underneath the art. I know a lot--a lot--of people who use Manga Studio to color their comics, and by all accounts it's the bee's knees, but I haven't figured out how to use it yet. It's not the most intuitive program in the world. But I will! Also plenty of people use other programs, or work in a more richly textured analog style, say watercolors or something else that would mean a different process. I work as simple as I can--I'm a little bit obsessive, and the less things I give myself to potentially obsess over, the better. There are a couple of really basic things I've learned over the years, in terms of production in general and scanning in particular, that have been really eye-opening and that fundamentally changed the way I approach this stuff. The first of these is that Photoshop is almost definitely going to be better at dealing with images than any scanner driver, unless you've got some kind of Hubble Space Scanner hooked up to your laptop. Your scanner's bundled software is almost certainly designed for an unsophisticated user--for instance if my dad wants to scan some photos of his grandkids that my brother took and got printed out at the drugstore, then sure, the scanner software is fine for him. But for you, Photoshop--and probably any halfway robust imaging software, honestly, but I use Photoshop--is going to be much much better for what you need. All you REALLY need the scanner to do is to take the best-possible photograph of your art; Photoshop will take it from there in terms of adjusting things to where you want them. So to that end, let's take a picture. I have an Epson GT-15000 that I bought for a bajillion dollars back in 2006 when I was still gainfully employed and thought I needed a massive scanner--back then I worked really big, like 14x17 big half the time. Now you can fit most of my biggest strips in between your math notes in your Trapper Keeper, but whatever. It was pricey, but the Epson has really lasted a long time, with almost no problems. And over the last three years of more serious cartooning, I fire it up almost every day. Oh sorry I got distracted there. Okay so I go to File > Import and then pick my scanner from the choices of scanners that are displayed. If your scanner is properly installed, it should pop up there. Photoshop opens up your scanner's software as a separate dialogue box. It'll look different from the pictured box, but the important thing is to disable pretty much anything that your scanner is going to do to the image. Which I've more or less done--the important choices to make are










Part 1: Tools Baby Tools Part 2: Secondary Tools Part 3: Comics Process